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sd gundam g generation cross rays stats guide

Damage dealt +20 for support attack/support counter. Their Command Stat also dictates how large their Captain Area is (the Blue Area/Aura around your Ship) XOs only use their Auxiliary Stat, which slightly buffs the Captain's Combat Stats and increases the Ship's HP / EN. Character can use any of the skill they currently have but it will only affect themselves regardless of control area, Each character will have their own skill stock which independent to everyone else and skill can be executed by any ally unit, Recover HP by 15/25/35% for units within the control area, Recover HP by 100% for selected unit within the control area, Recover EN by 15/25/35% for units within the control area, Recover EN by 100% for selected unit within the control area, Recover HP/EN by 10/15/20% for units within the control area, Recover HP/EN by 50% for selected unit within the control area, Accuracy +10/20/30% for units within the control area (Lasts 1 turn), Accuracy added this way is not subjected by any evasion ability or evade command, Accuracy +100% for selected unit within the control area (Single use), Evasion +10/20/30% for units within the control area (Lasts 1 turn), Evasion added this way is not subjected by any accuracy ability, Evasion +100% for selected unit within the control area (Single use), Accuracy/Evasion +5/10/15% for units within the control area (Lasts 1 turn), Accuracy/Evasion added this way is not subjected by any accuracy/evasion ability or evade command, Damage Dealt +10/15/25% for units within the control area (Lasts 1 turn), Damage Dealt +20/35/50% for selected unit within the control area (Lasts 1 turn), Next attack damage dealt +50/100/200% for selected unit within the control area (Single use), Enemy will survive the attack with 10HP if attacked by ally units within control area (Each ally gains single use). Terrain affects movement, as well as damage and evasion, based on a units terrain rating. You can also spend credits to increase his/her stats. Usually the last versions are stronger than the previous ones, but also have more difficult/complex requirements to complete their respective quest. Release Date: 28/11/2019. Skill that benefit own force will affect all ally units in the control area except skill that can only apply on one unit. MAP weapon cannot critical, Enemy hit by this attack cannot operate or use any command for 1 turn. (Sum total of Ranged + Sum total of Melee) - Sum total of Enemy's Defense. Click. Every unit will has it own skill stocks, and skill can be executed by any unit but will only affect themselves reagardless of control area, 1) Maximum SVC is always 999. Does anyone knows how to get a lot of XP easilly? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Number of Lock-on affect your warship power as show in the game. Information on all available abilities and skills up to latest version. Difficulty will further reduce your Raid Link-up Damage. Starts with 1 and will increase every 100~150 points by 1. Cookie Notice Larger units may take up more group slots and may be unable to board an SFS. Enemy units must be within range of the Warships blue aura (Units in the same Warship group must also be within range of the Warships blue aura). MOB is actually useful. SD Gundam G Generation Cross Rays: Tips&Technique for new playerTips&Technique - Dispatch - Develop units- Design units#Gundam #SDGundam #SDGundamGGeneratio. Reduce 1500 damage taken from Beam Weapons. Unit will receive 30% EN per turn while units are not adjacent to ally unit within same team. This hovever will NOT matter for the Master slot, which can host a big MS while still occupying only one slot (use this feature at your advantage ;) ). (Skills can also be used on Guest units within its radius). 97 Warships. In addition, some units can Transform, which affects stats such as MOV, terrain capability, available weapons, etc. I definitely noticed there was a difference in. Press B while over a unit to view its Movement/Attack range. Ability and Skill will only apply to the pilot who execute an attack (Link-up Attack included). Don't sleep on the gallery function, as it can give you precious hints at what you need to obtain a specific MS. Increase Weapon Power with "Awaken" Weapon Effect by following: 0~250: Every 25 points increases Power by 50, 251~500: Every 50 points increases Power by 100, 501~999: Every 100 points increases Power by 200, Further enhance accuracy of "Awaken" Weapon (Max +20%), Accuracy increases regardless of enemy's reaction/mobility, Still subjected to abilities that increase evasion, Increase range of Weapon with "Awaken" by 1 at 76, 201, 351, 601 and 901 (Max 5), Further enhance all Warship Captain's stats value (Executive Office: XO only), Increase Warship HP/EN (Min/Max HP 500/10000: Min/Max EN 5/100) (Executive Office: XO only), Increase Warship Link-up Damage (Executive Office: XO only), Further enhance Warship Captain's Melee/Ranged stats value, Increase Warship Link-up Damage (Communicator Only), Further enhance Warship Captain's Reaction stats value (Navigator Only), Increase Warship Link-up Damage (Navigator Only), Further enhance Warship Captain's Defense stats value (Mechanic Only), Increase HP recovery rate for Unit standing by in the Warship at the start of own force turn (Max 100%) (Mechanic Only), Increase Warship Link-up Damage (Mechanic Only), Increase Warship Link-up Damage (Guest Only), Increase Damage Multiplier of Raid Link-up Attack by following: (Pilot who execute Raid-Link only), Abilities with same name but different Lv are, Abilities with different name but have similar or same, (MP - Enemy's MP) : Def bypass starts at 10 difference by 18%, 999ATK with 200MP against enemy with 190 MP and 390 DEF, 999ATK with 240MP against enemy with 190 MP and 390 DEF, 999ATK and 400MP against enemy with 190 MP and 390 DEF, 999ATK and 400MP against enemy with 200 MP and 390 DEF, 999ATK and 400MP against enemy with 200 MP and 465 DEF, Determined, Passion, Belief and ZERO; 320, Tranquil; 300 but does not change morale to High, Additional damage bonus is capped at 50000, Stat increases this way cannot be increased by, Main stats for Warship/Raid Link-up Attack, Reduce Enemy's % Multiply Base Damage (Cannot reduce below -90%), Reduce Enemy's Warship/Raid Link-up Damage, -990 to 590 : Every 10 points increase multiplier by 1%, 590 to 999 : Every 10 points increase multiplier by 2%, Leverage Pilot's Accuracy Stats for All Weapon type, Leverage Pilot's Reaction Stats against enemy attacks. For a Raid Group; use sum average of entire team's Command stat. ", Also decrease enemy's MP by 10%(40) if successfully hit, Incorrect translation. -OP part will give "Lv 3" version of Alaya-Vijjnana System. Evolve the Phoenix Gundam to its "Full Power" form asap, since the Full Power form will then be able to evolve into the main gundams of the main series of the game. There're two type of groups in game which will have unique features and different team built lineup. The Captains Command stat and Pilot stats both affect the warship. Increase Command by 30/60/90/120/150/180/210. SD GUNDAM G GENERATION CROSS RAYS > Guides > Experica's Guides 26 ratings Warship Captain Build By Experica The build is about damaging/wiping out alot of unit in one attack and resupplying unit with EN and HP each turn. The guest/map units are generally strong, but aside from the GET bar there's no reason to let them kill things.. you'll want that precious exp given to your units :). Good that more people have noticed this, thank you. Battle with Support Attack/Support Counter will use (EXP / Number of Participants Units) as exp gain. Armure Lumiere (Secret Super Hyperion Gundam Unit), Reduce 1000 damage from Beam Weapons when defend, Enable unit to resupply EN to units of the, Deuterion Beam Transmitter (23th Bronze rewards), Enable unit to receive EN from units of the, Deuterion Beam Transmitter (22th Bronze rewards), Nullifies all damage less than 2500 from all Weapons, Nullifies all damage less than 4000 from all Weapons, Nullifies all damage less than 3500 from all Weapons when defend, Nullifies all damage less than 4000 from all Weapons when defend, Nullifies all damage less than 4000 from Ranged Beam Weapons when defend, Accuracy/Evasion +15% if pilot has ability "True Innovator", Stats from ability "Super Soldier" is increased further by +20 when pilot this unit. Also, you can slot in Observer character ability temporarily during the leveling phase. (e.x. The Melee attack I used "Iron Nail" had a base value of 3000 damage. If you believe your item has been removed by mistake, please contact, This item is incompatible with SD GUNDAM G GENERATION CROSS RAYS. It kinda depends on the units you're using, as aside from the stat differences in general, weaker units will grow faster, and stronger units will grow more slowly. 4 units sortied = up to 4 lock-ons; lock-ons can be concentrated on the same unit, or spread across multiple units within range). This comment is awaiting analysis by our automated content check system. In order to deploy your unit into battle, you must first form a group. When an enemy warship is destroyed, unsortied units inside the warship become available for capture (they are marked with white flags). Contact Us | Privacy Policy 2016 - 2023 // Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. Also I find it's just easier to buy stats than waste skills on them. Will this game able to run on Steam Deck. I remember it drops in one of SEED mission on Hell Difficulty. The downside of this though is in Inferno those stats are worth 1/10 of what they originally are, and unfortunately Crew Stats are really hard to actually boost in comparison to other stats. Your email address will not be published. You can also import your own mp3 files to use as battle music! Minus by only lack of accuracy boost. SOTSUSUNRISEMBS Skills can be used by the Warship (all of the Skills of the Warships crew pilots) and by the Master (all of the Skills of the Warship units). Take it with grain of sand. SD Gundam G Generation Cross Rays - Beginner's Guide to Gameplay Mechanics December 27, 2020 0 A comprehensive guide to basic gameplay mechanics. SD Gundam G Generation Cross Rays Wiki | Fandom Home View source Release Date : November 2019 Platforms : PlayStation4STEAMNintendo Switch Genre : Single-Player Gundam Simulation Game Participating Titles Cells marked with Gold colour are titles with Scenarios in game. This game is full of ways in which the player can gain new units. I personally was trying to understand if Charisma was ONLY used by whoever was in the Guest slot on a warship or if it increased that character's EXP gain overall even in Raid Groups. Ability and Skill will not work on pilot in support attack/counter/defend/Link-up Participants even when they have EXP buff applied individually on them. The best characters to choose for this seat are characters with the Assistant () skill, as it can potentially increase all of the needed stats for that character by 50 as long as s/he is in this seat. I used the exact same melee attack on the exact same type of enemy unit (DINN) after weakening it so it would die in the next attack. None of DLC unit ability can be obtained via OP part. Award Favorite Share Created by Experica Offline Posted Updated The Captain Build Captain slot for the warship That's really good stuff! Developer: TOM CREATE. links to websites that attempt to steal information). Warship's ATK is more important than Unit's ATK. Buying early unit is not a waste of money you can still evolve them into far better units or send them into dispatch missions. Ranged/Melee/Defense/Reaction +80 if HP is 100%. Reaction affects warship evasion). Has lPaladinl has mentioned g unit first stage on inferno is literally the best one to grind, not many units and you can more or less manage all of them. Effect varies based on pilot stats. Everything about game mechanic up to expansion patch is included. All the info and tips i can think of to help new players engage this wonderful series. Damage dealt +20% in one-on-one, Accuracy/Evasion +10% when Lv is below 30, MP+8 per turn for allies within control area, Reduce enemy MP within ally control area by 10 per turn, The Ruthless's fight! Lv3 : Reaction/Awaken +30. "Funnel type" weapons (or "awaken" weapons" use the "Awaken" statistic). Enemy doesn't need to be within ally control area to have effect. Only 1 Warship Link-Up can be initated per turn by the same Warship. Each pilot has innate abilities and skills, and learn new skills as he/she levels up. Bonus damage dealt from abilities will stack additively while they stack multiplicatively with other source of bonus such as Weapon Effect, Terrain Capability, Critical Damage and etc. I'm lost here. Type Weapon type (e.x. Lots of pilots have more than one version of themselves. At Lv40~60 Some of low-tier stats will catch up with high-end unit in one stat or two, depending where you use your point on. Inferno Modification (also called EX tier) can only be obtained by completing specific quest. Sortied units can return to the Warship by moving onto it (the radius is displayed by a solid blue rectangle). It's DEF and MOB not ATK. Exclude MAP Damage, 4 times the effect of any OP part with status raising value under +60, Reduce Damage taken by 1000. If you want I can make you a contributor on this guide. This is a comprehensive guide that includes every unit in the base game (including secret units) for every alternate universe. Like I know Ranged and Melee have to do with the damage potentials of weapons depending. Especially Charisma for Executor Pilot, can multiply damage up to 400%. Morale of enemy units faced become Normal after battle, Does not active on support attack/support counter, This version is different from Cagalli Yula Athha's inherited ability, All stats +350 for every Lv.1 Ability equipped, Does not stack with other version of this ability, Every 1% missing HP adds 0.2% damage dealt, Abilities that increase stat have 30% more effect, Damage Dealt +30% for Support Attack/Support Counter, MP+20 for allies within 5 spaces each turn, Damage Dealt +10% for Support Attack/Support Counter, The One who Carries on the Spirit of the Algus Knights, Restores HP/EN of ally units within the selected area every, Same effect of Warship restores unit's HP/EN with Mechanic, The One who Carries on the Will of the Golden God, -Same effect of Warship restores unit's HP/EN with Mechanic but bigger, Accuracy/Evasion +30% to ally units within 10 spaces, Does not stack with similar area of effect ability, Unit Performance: Stats and Terrain Capability, Increase Critical Chance for every 100 points on MOB by 1%, Each 1% of missing HP will add 0.5% bonus damage dealt.

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sd gundam g generation cross rays stats guide